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One-line 2D sprite shader effects for Godot 4. Dissolve, outline, hit-flash, freeze, and hologram — drop in the addon and call one line. No setup, no dependencies.

FX.hit_flash($Sprite2D)              # white damage flash
FX.dissolve($Sprite2D)               # burn away with a glowing edge
FX.appear($Sprite2D)                 # materialize in (reverse dissolve)
FX.outline($Sprite2D, Color.YELLOW, 2.0)
FX.freeze($Sprite2D)                 # icy tint
FX.hologram($Sprite2D)               # animated sci-fi look
FX.clear($Sprite2D)                  # remove the effect

Works on any CanvasItem (Sprite2D, AnimatedSprite2D, TextureRect...). The animated calls return the Tween, so you can await them. Shaders use in-shader noise — no texture dependencies. Aspect-independent, works at any resolution. Godot 4.6+.

Free & MIT. Part of the Saltmire game-feel family — pairs with Saltmire Juice (screen shake, hit-stop) and Saltmire Transitions (one-line scene transitions).

New: want shake, hit-stop, flash, damage numbers & these FX combined in one call? Saltmire Impact orchestrates them into tunable combos (paid PRO).

Want the whole combo in one call? Juice, FX, Trail, Spark and Transitions are free and standalone. Saltmire Impact wires the whole family into one-line combo hits — shake + flash + particles + slow-mo from a single call. If FX saved you time, Impact saves you the wiring.

Updated 3 days ago
Published 4 days ago
StatusReleased
Authorsaltmire
Tags2D, Effects, Godot, Open Source, Shaders, Sprites
AI DisclosureAI Assisted

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Click download now to get access to the following files:

saltmire-fx-1.0.0.zip 277 kB

Development log

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